Out the user research, we will be clear about their needs and we will better understand what can differentiate us from our competitors to start building our digital product. It's time to take a pencil and paper and capture quick ideas, at this time of the ux there are no errors. Don't be afraid to be too innovative! 4. Prototype. Pay attention only to usability the action begins, we start designing our product on our computer. There are various tools that you can use to prototype your first wireframes , where we propose the main structure and define the user's
navigation and improve its ux: adobe xd, figma, sketch, uxpin, etc. Remember that it is important to design clean interfaces with a clear structure that does not distract the user from their main objective. Make correct use of white spaces , because e commerce photo editing with these and together with an intelligent color combination that facilitates navigation, your app will make a difference . These first wireframes should be devoid of color and work on designs with shades of gray only. Working in a monochrome way will allow us to pay attention only to usability and user experience, being able to design different versions without wasting too much time on things that are not so important in these early design phases and therefore lower costs. Wireframe design 5. Validate. It's time to see if the design works!
Once the first wireframes have been designed, it would be convenient to carry out a usability test with real users, who can test your app and thus be able to conclude if our designs really adapt to the user's requirements or if, on the contrary, we will have to make changes. The objectives of this test are to observe and analyze the behavior and average interactivity of users who visit our site and to ensure a positive user experience. Gather a group of about five people and give them challenges while using the prototype you have prepared with the wireframes: “place an order at a chinese restaurant”, “create a profile as a business”, “add your